Suppose two men at cards with nothing to wager save their lives. Who has not heard such a tale? A turn of the card. The whole universe for such a player has labored clanking to his moment which will tell if he is to die at that mans hand or that man at his. What more certain validation of a mans worth could there be? This enhancement of the game to its ultimate state admits no argument concerning the notion of fate. The selection of one man over another is a preference absolute and irrevocable and it is a dull man indeed who could reckon so profound a decision without agency or significance either one. In such games as have for their stake the annihilation of the defeated the decisions are quite clear. This man holding this particular arrangement of cards in his hand is thereby removed from existence. This is the nature of war, whose stake is at once the game and the authority and the justification. Seen so, war is the truest form of divination. It is the testing of ones will and the will of another within that larger will which because it binds them is therefore forced to select. War is the ultimate game because war is at last a forcing of the unity of existence. War is god.
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About Cormac McCarthy
Cormac McCarthy was a 20th-century American writer. Cormac McCarthy was an American author who wrote twelve novels, two plays, five screenplays, and three short stories, spanning the Western, post-apocalyptic, and Southern Gothic genres. His works often include graphic depictions of violence, and his writing style is characterized by a sparse use of punctuation and attribution. Read more on Wikipedia →
Themes
- War — Reflections on conflict, peace, and the human cost of war